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Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov full download. His experience spans high and low resolution modeling, texturing and character. Character Design and Modeling for Next-Gen Games 1.84. Free monster character Free animated monster model. Download 3d model 1,7Mb This is a test model that allows compatibility testing with your 3d engine and applications before purchasing our products.
Gnomon Character Design and Modeling for Next - Gen Games with Vitaly Bulgarov English Size: 1.7 GB Category: Tutorial In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
Description In this lecture, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in software: ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of software: Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in software: Maya. This lecture is intended for artists with a basic understanding of polygon modeling in software: Maya, but the techniques he demonstrates could be applied using other 3D modeling software. Duration: 193 minutes Format: SD 1024x768.