9/26/2019 Drakan Order Of The Flame Patch
Drakan: Order of the Flame - Drakan AiO Unofficial Patch v.2.38 - Game mod - Download The file Drakan AiO Unofficial Patch v.2.38 is a modification for Drakan: Order of the Flame, a(n) action game.Download for free.
It sounds juvenile and outright silly to say that - as a 27yo financial advisor - the Drakan franchise of games 'changed my life'. But the imaginative impact these games had on me when I was younger was/is profound and last to this day.
Truly the definition of a CULT FOLLOWING GAME. I replay both of these games start to finish every few years. This game follows like a typical fantasy/RPG dung&dragons video game, but it's storyline is so dynamic and memorable (esp for its time; this was made in 1999). No other fantasy games within its 'genre' (incl. Baldurs Gate, Dark Alliance, Champions of Norrath/Return to Arms, Skyrim, Runescape/WoW) are anywhere near as endearing as the tale of Rynn, Arokh, and the Order of the Flame (and of course, the Desert Lords of D2 The Ancient Gates). I still want to be Jasaad Duthane for a special fx Halloween costume.
The central storyline revolves around Rynn (a warrior female) who discovers The Order of the Flame (an ancient society/time period where human beings bonded souls with ferocious dragons and acted as the guardians of mankind). Rynn's current era is one where humans are consistently at war/feud with a variety of unhuman monsters/beings.
When Rynn's younger brother is kidnapped at the beginning of the game, she begins a long journey of discovering The Order of the Flame (and namely, her counterpart- the wise cracking and lovable bonded dragon, Arokh). Rynn travels to multiple realms/areas with their own theme (the Island of the Succubi, Orc Canyons, Grotto of Ice, Rift World, The Volcano of Mummies etc) and missions to rescue her brother and the main antagonist - Navaros the dark sorcerer. It should speak volumes for the stature/prestige of this game series that 18 years later (1999 - 2017) there is still a dedicated fan site (Arokhs Lair) which possesses a vast array of resources for operating/locating/playing/modifying both of the Drakan games (where to buy, mods to make the games work on modern operating systems, specific tech problem troubleshooting, player-created game levels from fans who downloaded the OG Drakan game coding software). How else would I have figured out how to stream Drakan 1 (1999) to my TV from my 2016 MacBook using the original controls transmitted to a PS2/Steam controller? Did I also mention that (at the age of 23) I sent a formal letter (handwritten stationery, financial firm letterhead etc) to the makers of the Drakan series inquiring/begging for a Drakan 3? (Received a letter back; rights to game were bought out by Blizzard Ent - makers of the competitor game series Baldurs Gate/Champions) If you've never played this game, give it or it's successor Drakan 2: The Ancient Gates PS2 (actually I recommend you play this one first, and then go back to its older predecessor after you're hooked) a try. You won't be sorry!
Maybe it's because I got it late in life. This game just didn't impress me. The graphics were alright, the sfx were nice but the gameplay left a lil to be desired. I like third person games that have more hrmm functions. She basically just jumps and swings a sword.
Oh and she can mount a dragon and fly around. I mean one of the biggest third person games right now is Max Payne and all he does is shoot and kill but they added fast paced action and that cool slow mo thing. I never grow tired of max payne. Drakan does have a neat lil story though so it captivated me almost all the way till the end.
The game also doesn't like xp very well. Which is an issue since I'll be damned if i switch os's just to play a game heh. Despite what some of the media hacks might have to say about Drakan: Order of the Flame, it is neither a Tomb Raider knock off or wannabe, because Tomb Raider simply does not have the level of atmosphere or sense of scale. This may be due to the fact that Tomb Raider is playing with a game and graphics engine that is nearly five years old, with only minor nips, tucks and improvements in its history while Drakan hit the ground running, (flying!), with a brand new game engine. In Drakan you take on the role of Rynn, a wasp-wasted redhead with much less attitude than Lara Croft, (Why is it that most male's concept of what it means to be a strong female character means they have to be snotty, arrogant, and pushy?), and is instead embarking on an adventure to rescue her kid brother. However, this doesn't last because she soon learns of plans to unleash a dark god who once menaced the world of Drakan a millennia ago. And in so doing, Rynn must awaken Aroch, a mighty fire breathing red dragon from his centuries long slumber, (players of AD&D might kvetch over a good-aligned red dragon, but this isn't really AD&D, though it certainly draws a great deal from the game).
The levels vary from ground bound puzzle solving through eerie grimstone mines to aerial dogfights with other dragons while avoiding Greek-fire equipped ballista. At her disposal Rynn can find a never ending supply of weapons from mundane swords, maces, hammers and bows to enchanted weapons like flametongue & frotsbrand swords, magical bows and arrows, and her ultimate goal, the Runeblade, an artifact level great sword used in the last great war. And while the weapons have a finite life span, meaning they can only be used so many times before they break, the supply of weapons is vast and one needn't worry about running out of powerful magic weapons. Graphics are second-to-none in quality, and go far beyond simply colored lighting. Surreal's graphics engine incorporates some of the nicer elements such as flowing waterfalls, fish, positional shadows based on light sources; especially in instances where Rynn is carrying a flaming sword. Parents wishing to purchase this game for younger players will be well advised that this game is excessively violent in sword combat.
The game allows you to remove limbs, heads and parts of heads with frightening regularity, complete with gushing spurts of blood and squishy sound effects. It is also possible to lock out the excessive amounts of gore and password protect it. The game suffers from a minor bugs, mostly inherent to on-line multi-player games, of which there are at least two patches available that solve most of these. There are some clipping issues, and I recall once getting trapped in a tower approaching the succubus lair and having to restart from my last save game position.
I ran it at 640x480 & 800x600 on my P200 with a Creative Labs Video Blaster Voodoo 2 PCI card w/8 mb ram), with little slow down and should be fine on 233's and higher. Unlike Tomb Raider, Drakan doesn't suffer from nearly as many clipping or poor camera angle issues. What I think I really enjoyed most about Drakan is that it provides the player with a solid and immersive world in which to play. There is a tremendous sense of freedom for movement, both on and off the dragon. I would have preferred FMV cut scenes or even live action cut scenes using the stunning model they used for Rynn in press gatherings, but the video engine scenes are satisfactory and good enough to move the story along.
Drakan is a solid game and I highly recommend it for anyone who likes their fantasy light with a side order of red dragon. If you're new to this game then you should know it's a combination of Tomb Raider and a flight simulator game. The flight portion is aboard a beautifully constructed dragon.
You almost expect Sean Connery's accented voice. What you get is some pretty decent voicework. The levels near the beginning are amazing (I'm still trying to finish the game). Flying the dragon thru mountain ranges complete with flowing waterfalls and detailed buildings and trees down below must be experienced to be appreciated. Let loose of some firey breath and watch those trees burn!
The flight model of the dragon is very realistic. I wonder if game makers have a real dragon hidden somewhere because they really get it right! Truth is all the flying creatures in the game will make you take a few unnecessary shots as you attempt to sightsee! Less interesting is walking thru narrow caverns on top of the dragon. It's more fun to lead the striking female player character - named Rynn - around. Judging by the looks of it she is definately into aerobics (check those buns gentlemen)!
I was amazed at her detail. The fact is that everything looks superb! Show this to your console-loving friends! It's something of a graphics showpiece. My PC is nothing special (AMD 350, RAGE128, 64 megs) and Drakan ran beautifully most of the time. The movement can be jerky because of some faulty movement mechanics.
Nothing major, just a little irritating when jumping on slopes. As for the multiplayer, I couldn't find any places to try it out. Perhaps that should be a warning that the MP is lacking. That's a shame. I've dreamed of a double play style game such as this. First person shooter/flight simulator.
Drakan fits the single player bill. Perhaps Drakan II will fix the MP and give us what we want! Are you listening Psygnosis?! Drakan is, simply put, an outstanding game. Although the story is somewhat simple - the beautiful girl is out to rescue her brother, hooks up with the dragon, and realizes it's up to her to save the world - the game is great fun to play.
The graphics, first of all, are amazingly smooth, and the game runs well even on a lower end system like mine. All of the characters are reasonably well modeled, and the physics engine and gore are pretty fun, although it is awkward the big chunks of hacked meat bounce around like beachballs. The flames continue to burn on impact, and there is a whole variety of weapons, moves, and stuff to do or use. Many of the characters or levels are challenging, but not too difficult, and the enemy AI is so so. But the game has a few flaws as well.
For example a plothole - what is Rynn doing wearing so few clothes in the middle of winter? And on the more serious side - levels lead into each other, so you can go back and forth between, say, the end of level 2 and the beginning of level 3. I did this by accident. I went back to 2, leaving Aroch in 3, and when I returned, he wasn't anywhere, so I had to start level 2 essentially over from my save-game. It's glitches like that that are very frustrating in a game. Still, this is an extremely smooth, enjoyable action game that should satisfy the vast majority of gamers.
I recommend it. About the Game: You are casted as the young warrior, Rynn.
Her brother, Delon, was kid-napped in a wartock raid and you are to rescue him. Along the way, you meet many creatures some helpful some.well not so helpful and would rather kill you. You team up with a powerful, ancient dragon named Arokh. Together you fight the forces of the 'order' and deafeat all enemies. My opinion about the game: AWESOME GAME! At first i found it difficult. I had no clue what was expected of me.
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I Eventually understood it and went on to play the game. I admit it was challenging, being a non-game playing person.
Were it not for the guide i'd still be playing! I had to use a few cheat codes here and there but hey who cares? I LOVED playing the game from Arokh's back and dealing out death for those stupid wartocks! Downsides: Sometimes the game would freak out on me and just shut off, but i still havent figured out why. Maybe it was my gamecard.im not sure.
Other times i noticed the characters werent quite standing on the ground, or that i kept seeing the dragon in half of a wall, or the one time when i was in the dead city of Alwarren, it sorta jumped or something and i fell through the ceiling i was walking on and was stuck in the protective seal and couldnt get out! Anywhoo all in all there really werent too many problems.and hey, no game is perfect, right?.There are many videogames that have outstanding graphics and a good storyline. However, I can think of only one game that has outstanding graphics, good storyline, and amazing gameplay. That game is Drakan.
Here we are presented with a game that is one a kind. The expansive environments, exploration, and beautiful landscape design boasts some of the most fascinating outdoor environments that I've ever witnessed in a game of this sort. Mountains that majestically soar luminously above while a gently flowing waterfall cascades downwards as Rynn and Arokh glide past. It has dynamic lighting effects which add to the depth of the gameplay and everything is just so perfect. I can honestly say that I had no complaints whatsoever about anything with this game I was so pleased. Storyline: Rynn begins her journey after a tribe of creatures, Wartocks and Troqs, invade her peaceful mountain village and slaughters the inhabitants and inslaves the rest, including her younger brother. Afterwards, Rynn is journeying forth to the caves and mines while having an array of weapons and special combat moves at her disposal the entire time.
Jumping, crouching, and special-combat moves; this game has got it all. Further into the game Rynn befriends an ancient, mystical dragon named Arokh that has been in slumber in an underground cavern who she can eagerly mount upon and fly to anywhere in the game. The most positive aspect is simply that you can trandescend anywhere in the game without any loading times and explore anywhere that is available at your disposal. This game feels fresh, innovative, and new to me when I play it and I admit this never gets old or repetitive like most games.
Gameplay: Now, this is one of the main highlights of the Drakan series. Gameplay in these games are so perfect and well-done. From the special-combat slashing moves that Rynn can perform with her mace or axe to the aerial fire-breathing attacks that Arokh supplies from the sky. You'll find that this is in the same category as the 'console god mode' games and I do wish that more games would adopt this type of gameplay stle. Drakan has an original mapping and exploration/gameplay style that, for when it was released, was far ahead of its time in terms of gameplay.
Sounds: Drakan: Order of the Flame has ambient renderings that can, at times, sound like synth orchestra or you can simply hear the light rustle of rain and wind mingled with natural sounds of nature, such as frog croaks, animals, water flowing, etc. I feel that this adds to the overall presentation of the game and gives it a greater depth. Very nicely done. Overall: What else could I possibly say other than 'Buy this game if you find a copy anywhere! This is by far the best PC console/fantasy game ever created.' You will surely not be disappointed with your purchase and hopefully will come to love Drakan as I and many others have over the years.
This game features so many gameplay aesthetics and gorgeous scenery that enthrall the gamer to want to continue to play. Drakan is simply one of the best fantasy adventure games ever created for the PC and you'd do yourself a favor to pick up this title!
First I'd like to clarify one important point: due to its old age (9 years) the game suffered of multiples crashing problems on both PC i played it. Those crashes freeze the game and make me return on the desktop, this happen at very specific places in the game that's why some of my quicksaves are very close each other.
Here are the places where the game crashes:. at the launching of a new game, that's why I launch Drakan in developper mode and choose the first level (ruined village) to start the game. at the cinematic for the first upgrade weapon for the dragon (poison).
at the final battle in grotto level. at the cinematic for the electrical upgrade weapon (alwarren level). at the changing level between alwarren and island Since i launch the game in developper mode, the diffculty level is automatically set to medium. About half of the cinematics are skippable. Tricks, glitches, etc.:.
Fast jump: You gain some speed for a short period after you land a jump. If you jump during that period, your jump will be faster than normal jump.
Item duping: You can dupe items that are two spaces wide by moving them to the right edge of your inventory, half inside and half outside. After that you should have another item in your cursor. If you drop a duped item on certain locations (Succubus Lair for example) and you save & load, the dropped item will be 'corrupted', meaning you can't interact with it.
Item boosting: Trying to pick up item while you're jumping straight up or forward launches you backwards. You'll get different speed depending on how far away you are from the item. Angle and your height from ground also have minor effect on the speed. If you hit a wall, slope or corner you'll either stop, die, or get launched to a different direction. Blocking: Blocking moves your character a bit backwards. You can get through almost any wall, etc.
By spamming block. Comments for each level:. Ruined Village: Taking a minor detour to pick up Rusty Chainmail, duping it couple of times. Item boost over the river to Wartok Canyons load trigger. Wartok Canyons: Arokh doesn't spawn at the start as we've skipped Arokh's load trigger. Couple item boosts to get further into the Canyons.
Going through the cave triggers Arokh, but doesn't load the model (only model load triggers are at Ruined Village and Volcano AFAIK). Because of this, we get to play half of the game without model! & Grotto: After getting Arokh, there's only a bit of flying in and out of bounds and a bit of clipping through gates and walls. Island/Bell Tower: Flying straight to the Bell Tower, clipping through a wall and using block to get to the portal. Fortress: Going from portal to portal in almost straight line with item boosts. Island (night): The 'Super item boost' right at the start. Getting fast enough boost and hitting a specific point in the wall launches you upwards, increases your speed and flips the character upside down.
With this we can skip almost all of the level. You could boost straight to the end of the level, but for some reason doing this boost disables your inventory, removes all of your weapons, removes your ability to interract with most objects and forces free-look camera. All of these things get 'fixed' when you go and take a quick swim. Succubus Lair: Couple item boosts yet again before the next big skip. About at the middle point of this level, if you boost to a specific point in the wall, you'll clip out of bounds.
If you hit edge of the map, the game tries to move you back inbounds, or more like moves you back and forth, keeping your momentum/speed. Turning yourself usually launches you backwards at some point. Depending on the height and speed of your boost, you'll get launched somewhere back inbounds. Optimal place of course is in the water at the end of the level. Volcano: Got the best boss RNG (as expected in segmented run).
Hitting a target with projectile attack at the edge of their hitbox can cause multiple hits (usually 5-15 hits), meaning you can one or two shot everything in the game. Couple item boosts and clips again, nothing too interesting.
Getting through the ice with blocking to get Runeblade. Rift World: Clipping through the door with Arokh to instagib the boss. Single-segment with large-skip glitches: by Patrik Varjotie. To see this player. Author's comments.
Moves used in the run:. Fast jump: You gain some speed for a short period after you land a jump. If you jump during that period, your jump will be faster than normal jump. Skullsplitter: Special move that does incresed damage, but more importantly reduces fall damage.
Done by pressing jump - crouch - attack while in air. Fast fly: You fly slightly faster with Arokh if you hold jump + forward + left/right while flying. Sword block flying: As you land a jump, press jump + left/right + forward + block. This causes you to fly as long as you keep holding block. Big thanks to Klaerya Delandos for finding this glitch.
Comments for each level:. Ruined Village: Using the sword block flying glitch to skip all the time consuming parts. Wartok Canyons & Grimstone Mines: Clipping through the gates with Arokh and flying out of bounds to skip a large portion of the level. Grotto: Just flying through, skipping all three force field gates. Getting through the first gate was pretty ugly, but didn't lose much time. Island/Bell Tower: Clipping through the mountain to get to the bell tower with Arokh and skipping basically the whole level.
Clipping through the floor to the portal allows me to completely skip Alwarren. Fortress: Getting through all kinds of corners to get out of bounds so I can skip all of the challenges in the fortress. Took an unnecessary hit at beginning of the level, but other than that everything went pretty much perfectly. Island (night): Using the sword block flying glitch again to save a bit of time. This was probably most frustrating level overall, because atleast with the flying glitch, as there seems to be around 50% chance of the game crashing here.
Succubus Lair: I was a bit slow with killing the two succubuses. Getting through the doors in this level is pretty hard. If the game would decide to be nice, this level could be done a bit faster. Volcano: Killed both King Scavenger and Queen Shilla in 4 hits (takes randomly between 3-8 hits each). Shilla flew really far during the fight, wasting a bit of time. Going out of bounds after freeing Arokh to skip 50second unskippable cutscene that runs after you pick the Lava upgrade for Arokh. Getting through the force field gate took a bit longer than it should've.
I land through the lava with Arokh and get the Rune Blade without ever getting Lava Rune to save 2 minutes. Rift World: Clipping through the door with Arokh to get him to the first part of the last fight. This makes the last fight pretty trivial. Cutscenes at the end get messed up because of this though:( Return to the, the, or the.
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